
We also collected secondary date from project documentation. The source data were collected as recorded interviews of the key personnel in both the Sponsor and the Supplier organisations. All four were classified as Type 1 projects according to the Turner & Cochrane’s Goals-and-methods matrix, which means they had relatively well-defined goals and methods to achieve those goals. Two projects involved clinical research and two were major construction projects. We looked at four projects which had varying levels of success and were in or close to the handover phase.

A project that is a few days late or a little bit over budget is not necessarily perceived by the Sponsor as a failure and a project that doesn’t make the projected project margin is not necessarily perceived by a Supplier as a failure. Satisfaction also takes account of the how good the relationship was. This definition obviously includes the issues of time cost and quality, though not in a rigid and easily quantifiable way. Just relying on the iron triangle of time cost and quality did not seem adequate, so we chose Sponsor/Supplier satisfaction. The first issue that we faced was defining “project success”. Asymmetry of information – is there one shared version of the truth?.Opportunistic behaviour – both Sponsors and Suppliers may seek to gain a personal or an organisational advantage which may be to the detriment of the project.The aim is to take steps to either align these goals or at the very least recognise the differences and try to accommodate them within your project. Conflict over goals – Sponsor and Suppliers have different business models and therefore different business goals."The Microsoft integration is another step toward CCP’s goal of making the MMO more accessible for both casual and seasoned players.The research question that we asked was “Does Principal Agent Theory provide an explanation for different levels of project success?” Principal Agent Theory can be used to describe and explain the behavioural problems that you may experience in outsourced projects, where the Principal is the Project Sponsor and the Agent is the Project Supplier(s).

"Excel feature compatibility will help players access and calculate everything from profit margins to battle strategy, making day-to-day EVE operations easier to execute," CCP explained in a press release accompanying the announcement. It'll arrive in the form of an Excel JavaSript API, which is said to be in the prototype stage at present. One is a new 4X mobile strategy game set within the EVE Online universe, being developed by CCP's Shanghai studio, and the other - perhaps bafflingly for those outside the EVE Online bubble - is an official EVE Online and Microsoft Excel collaboration, giving players an official way to scrutinise and utilise EVE Online's dizzying wealth of data. It's unclear how long it'll be until CCP is ready to share more on its elusive FPS, but, in the meantime, the developer has also revealed several other EVE Online projects in the works. "We recognise that a hard sci-fi FPS game set in the EVE Universe is a very popular concept and CCP is committed to offering an innovative multiplayer shooter with atmospheric visuals," it explained, adding that, "We want to show you rather than tell you how we have evolved this concept and we’re looking forward to doing so when the time comes to reveal the game."
#Project eve original Pc
During today's EVE Online Fanfest Opening Ceremony, CCP announced (thanks PC Gamer) that the project - described as a tactical, hard sci-fi shooter - is alive and well at its London studio, and will be formally unveiled in due course. Watch on YouTube A teaser trailer for the now-cancelled Project Nova.Īpparently not, however. That was more than two years ago, though, leading many to assume that the project had also run its a course.

Unexpectedly, though, just a month later, CCP announced its intention to "return to the drawing board" with Project Nova, and 18 months after that, the game was officially no more.ĭespite that rollercoaster ride, CCP said it remained committed to releasing an EVE Online FPS and that work on a new sci-fi shooter, with expanded scope, would continue at its London studio. Almost two years went by with ne'er a peep on the project, but then October 2018 finally brought a more extensive reveal.
#Project eve original ps3
Despite having already cancelled one attempt at turning EVE Online into an FPS, developer CCP's enthusiasm for the project apparently remains strong: it's now confirmed that, two years after Project Nova officially got the chop, work on a new FPS continues at its London Studio.ĮVE Online FPS Project Nova was initially unveiled in 2016 as a spiritual successor to CCP's long-defunct free-to-play PS3 shooter Dust 514.
